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Wednesday, September 19, 2007

Damage in the Five-Point System

We have stated many times before that War Combat and Hero (or RPG) Combat have different rules but use similar tools. After considering this a bit, I came to the conclusion that War Combat is not concerned with moments in particular battles (i.e. Hakila the dwarf swings his halberd down on the goblins shoulder and give a hard pull, catching the fiend off balance; with a leaping twisting axe-kick, Hakila knocks the goblin to his knees; Hakila recovers, swinging the halberd in a fluid motion into the goblins exposed back; etc.) NO!! War is about outcomes! So, damage should be done a bit differently in Wartime as opposed to RPG-time. Here is a proposed Five-Point Damage system:

  1. Unphased: The victim receives no obvious or immediate effects from the amount of damage. (1 point of Damage)*
  2. Stunned: The victim is unable to move or attack for one turn due to the immediate effects of pain caused by the amount of damage. (2 points of Damage)*
  3. Injured: The victim is Stunned and receives minus one (-1) to all combat actions until wounds are mended. (3 points of Damage)*
  4. Bleeding: The victim's wounds are open and issuing blood; victim will faint from loss of blood in the X amount of turns equal to victim's Endurance attribute. Victim experiences effects of immediate pain (Stunned) and receives minus two (-2) to all combat actions. (4 points of Damage)*
  5. Destroyed: Victim succumbs completely to the effects of his wound(s) falling to the ground incapacitated. (5 points of Damage)*
*Obviously this system is only for living units (i.e. Humans). Also, not every unit will have the capacity to be damaged five times. Weaker units will simply be Destroyed on the first hit. Others might be Injured with the first hit. Which damage effect a unit will receive on the first hit will depend on two factors. First, the Endurance (Toughness) of the unit. Second, the amount of damage received. Damage will typically be one through five, but can be more for more powerful weapons.

2 comments:

Jayson said...

Kregg said...

I do agree with and do like your idea, however, of the 5-Point damages idea; however, the out-come should be determined by the percentage of damage inflicted on your character. Example: Let's say Ben attacks Sam (the two classic Sam the Swordsman & Ben the Barbarian). Sam has 40 HP (hit points). Ben unleashes an axe attack to Sam, inflicting a critical 20 point of damage off Sam---that's 50% off his HP! So, that could be an instant Knockout to Sam, and he's probably suffering Bleeding. It needs to be that simple...

Jayson said...

Kregg, you totally missed the concept with Damage. You forgot to notice that this type of damage is reserved (mainly used) for explaining large War Scenarios. This does not mean that individual battles do not have damage outcomes (i.e. Injured, Bleeding, etc.). What it does mean is that, even though a unit character might have 20 hit points, in wartime we do not look at specific hit point loss. Instead we use the five-point system.