The forge of the universal RPG and General Gaming System collectively created by the Brothers Smith. This System is to reduce confusion and enhance gameplay so that no one gets stabbed in the leg by a blunt pencil or given a black-eye for basing reality from a fantasy movie. "Rather than rules we are designing RPG Tools."
WHAT is NEW: Check the Right side bar to the NEW description of attributes. Do you like the new look?
Showing posts with label Fortuity. Show all posts
Showing posts with label Fortuity. Show all posts
Monday, September 24, 2007
Fortuity in Combat
Okay, Kregg brought up a good theory. Good Fortune should produce better combat rolls or outcomes, right? Kregg proposed to have it included in an Attribute Die (a combat die that includes Initiative, Coordination and Fortuity). Is this the only way to use the tool called Fortuity in combat? What other ideas can we come up with?
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